Progress Report… and Combat Simulations

, Ludum Dare, Progress

To test game balance, I wrote a script to test combat between all possible shapes you can shift into. It’s basically an automatic 2v2 arena with the results summarized in a table. The first number in each cell tells you how often the monster to the left wins, and the second number tells you how often the monster at the top wins.

So you can see that the “air” monster is quite victorious, only losing fights against the mage—and even then, it still wins 22% of the time. I’m going to have to nerf that monster a lot. Or maybe I’ll just stick it at the end. The bat is also a bit overpowered.

“Unicorn” and “glip” don’t win, but they’re not really supposed to win by themselves.

airbatglipimpmagemirrorstoneunicornwere
air0 / 0
133
100 / 0
18
100 / 0
25
100 / 0
24
20 / 80
18
0 / 0
133
66 / 34
56
100 / 0
24
100 / 0
24
bat0 / 100
18
46 / 54
26
100 / 0
39
95 / 3
80
99 / 1
21
100 / 0
20
7 / 93
21
100 / 0
40
16 / 84
24
glip0 / 100
25
0 / 100
39
0 / 0
133
0 / 100
68
0 / 100
38
0 / 0
133
0 / 100
22
0 / 0
133
0 / 100
36
imp0 / 100
24
3 / 95
80
100 / 0
68
54 / 46
65
2 / 98
36
0 / 77
99
93 / 7
23
100 / 0
67
100 / 0
24
mage80 / 20
18
1 / 99
21
100 / 0
38
98 / 2
36
57 / 43
35
0 / 99
65
27 / 73
15
0 / 0
133
2 / 98
20
mirror0 / 0
133
0 / 100
20
0 / 0
133
77 / 0
99
99 / 0
65
0 / 0
133
0 / 100
12
0 / 0
133
0 / 100
19
stone34 / 66
56
93 / 7
21
100 / 0
22
7 / 93
23
73 / 27
15
100 / 0
12
47 / 53
23
100 / 0
22
87 / 13
23
unicorn0 / 100
24
0 / 100
40
0 / 0
133
0 / 100
67
0 / 0
133
0 / 0
133
0 / 100
22
0 / 0
133
0 / 100
34
were0 / 100
24
84 / 16
24
100 / 0
36
0 / 100
24
98 / 2
20
100 / 0
19
13 / 87
23
100 / 0
34
48 / 52
31