Feleria: Building on Linux

Okay, so you want to build for Linux?

I expect you already know how to use the package manager on your Linux system and can navigate the terminal. If you try to double-click on things, it will probably break and you won’t know why, because you won’t be able to see the error messages.

If you are like me, you are uneasy running code from some random stranger on the internet. What I do for Ludum Dare is create a separate, non-administrator account for playing other people’s games. This way, bugs in other people’s code won’t wipe out my home directory. This practice strikes a nice balance between paranoia and convenience.

Requirements

You will need to install a few packages. However, if you can run the configuration script, it may give you helpful output on exactly what you need to install, so you can skip ahead if you like.

Get the source code

From a terminal, here is how you get the latest code from GitHub:

$ git clone --recursive https://github.com/depp/feleria.git
Cloning into 'feleria'...
...
Cloning into 'sglib'...
...

Run the configuration script

The configuration script detects the libraries and compilers installed on your system.

$ ./config.py
Platform: linux
Target: gnumake
...
Checking for FreeType library... yes
Checking for FreeType library... yes
Configuration failed.

LibSDL 2 could not be found
To install, run: sudo apt-get install libsdl2-dev

Opus codec library could not be found
To install, run: sudo apt-get install libopus-dev

As you can see, I forgot to install a couple libraries. The configuration script detected my Linux distro, and told me how to install the missing libraries.

$ sudo apt-get install libsdl2-dev libopus-dev
[sudo] password for depp:
...
$ ./config.py

Build the game

Now, just run make, and run the game.

$ make -j4
...
$ ./Legend_of_Feleria_Release
...

That’s it!