Lonely Star
Version 1.1.0, released
There's nothing like some quality time to yourself. Get rid of everyone else so you can be alone.
A game made in 48 hours for
Ludum Dare 22,
with the theme “Alone.”
There are six levels.
I have a hard time beating a couple of them.
You can press F8 to skip a level.
On Linux, you can run the level editor using the -e
command line option.
Requirements
- Windows: Requires Windows Vista or higher. The game will play on Windows XP but the textures will not load.
- Mac OS X: Requires Mac OS X 10.5 or higher. Universal, runs on PowerPC and Intel computers.
- Linux: Must be built from source, equires GtkGLExt and some other minor libraries. You will need the “development” version of these libraries in order to compile it. (Note: Input will not work correctly if you do not use evdev as your X input driver.)
Development
The graphics were done with Crayola markers, a pen, and GIMP.
The engine is written in C++, and I wrote over 3000 lines of code during the 48-hour contest. My hands were sore from typing! I used a personal game framework which sets up an OpenGL window, loads textures, handles events, and does other simple things. The framework is about 6000 lines and can be downloaded below.
Lonely Star | |
My Hands Hurt… | |
I’m In… and, Code. |
Links
Old links
Lonely Star v1.0 (1.14 MB)
Windows, OS X, Linux, with included source code
Released
Base code (81.3 kB)
Released