Instructions
Click on a tech to hilight its prerequisites
(in blue) and the techs which have it as a prerequisite
(in yellow).
Click “add” to mark a tech as researched,
and “queue” to add the tech to your queue.
Adv. Ecological Engineering
(B7)
Special ability: Super Former
Terraform rate doubled
Terraforming: Soil Enricher
Advanced Military Algorithms
(C4)
Special ability: Deep Radar
Sees 2 spaces
Special ability: AAA Tracking
x2 vs. air attacks
Facility: Punishment Sphere
No Drones/-50% Tech
Social engineering: Power
−2 INDUSTRY, +2 MORALE, +2 SUPPORT
Terraforming: Bunker
Advanced Spaceflight
(D8)
Weapon: Plasma Shard
Offense: 13
Facility: Orbital Power Transmitter
+1 Energy ALL BASES
Secret project: The Living Refinery
+2 SUPPORT (social)
Advanced Subatomic Theory
(D3)
Special ability: Comm Jammer
+50% vs. fast units
Facility: Skunkworks
Prototypes Free
Applied Gravitonics
(E14)
Weapon: Graviton Gun
Offense: 20
Applied Relativity
(D5)
Secret project: The Supercollider
Labs +100% At This Base
Bio-Engineering
(B5)
Misc: Gene warfare defense
Increases defense against gene warfare
Special ability: Clean Reactor
Requires no support
Secret project: The Longevity Vaccine
Fewer Drones or More Profits
Biogenetics
(D1)
Misc: Gene warfare defense
Increases defense against gene warfare
Facility: Recycling Tanks
Bonus Resources
Secret project: The Human Genome Project
+1 Talent Each Base
Biomachinery
(B7)
Misc: Gene warfare defense
Increases defense against gene warfare
Secret project: The Cloning Vats
Population Boom At All Bases
Centauri Ecology
(E1)
Misc: Fungus nutrient production bonus
Weapon: Terraforming Unit
Non-combat package
Secret project: The Weather Paradigm
Terraform Rate +50%
Centauri Empathy
(E3)
Special ability: Empath Song
+50% attack vs. Psi
Facility: Biology Lab
Research and PSI
Secret project: The Empath Guild
Commlink For Every Faction
Social engineering: Green
+2 EFFIC, −2 GROWTH, +2 PLANET
Centauri Genetics
(E7)
Misc: Fungus mineral production bonus
Facility: The Pholus Mutagen
Ecology Bonus
Centauri Meditation
(E5)
Misc: Fungus energy production bonus
Facility: Centauri Preserve
Ecology Bonus
Secret project: The Xenoempathy Dome
Fungus Movement Bonus
Citizen: Empath
+2 ECON, +2 PSYCH
Centauri Psi
(E8)
Misc: Fungus nutrient production bonus
Weapon: Psi Attack
Offense: PSI
Controlled Singularity
(C15)
Weapon: Singularity Laser
Offense: 24
Secret project: The Singularity Inductor
Quantum Converter Every Base
Cyberethics
(B4)
Secret project: The Planetary Datalinks
Any Tech Known To 3 Others
Social engineering: Knowledge
+1 EFFIC, −2 PROBE, +2 RESEARCH
Digital Sentience
(D10)
Misc: Probe team bonus
Secret project: The Network Backbone
+1 Lab Per Commerce/Net Node
Social engineering: Cybernetic
+2 EFFIC, +2 PLANET, −3 POLICE, +2 RESEARCH
Doctrine: Air Power
(E5)
Chassis: Needlejet
Special ability: Air Superiority
Attacks air units
Facility: Aerospace Complex
+2 Morale:Air, Air Def +100%
Terraforming: Airbase
Doctrine: Flexibility
(E2)
Chassis: Foil
Weapon: Troop Transport
Non-combat package
Facility: Pressure Dome
Submersion/Resources
Doctrine: Initiative
(E4)
Chassis: Cruiser
Special ability: Amphibious Pods
Attacks from ship
Facility: Naval Yard
+2 Morale:Sea, Sea Def +100%
Facility: The Maritime Control Center
Naval Movement +2
Doctrine: Loyalty
(C2)
Facility: Perimeter Defense
Defense +100%
Secret project: The Command Nexus
Command Center Each Base
Social engineering: Police State
−2 EFFIC, +2 POLICE, +2 SUPPORT
Doctrine: Mobility
(E1)
Chassis: Speeder
Facility: Command Center
+2 Morale:Land
Ecological Engineering
(E4)
Misc: Mineral production restriction lifted
Terraforming: Fungus
Terraforming: Sea Fungus
Terraforming: Condenser
Terraforming: Echelon Mirror
Terraforming: Thermal Borehole
Terraforming: Aquifer
Environmental Economics
(B5)
Misc: Commerce bonus
Misc: Energy production restriction lifted
Facility: Tree Farm
Econ/Psych/Forest
Terraforming: Raise Land
Terraforming: Raise Sea Floor
Terraforming: Lower Land
Terraforming: Lower Sea Floor
Ethical Calculus
(E2)
Facility: Children's Creche
Growth/Effic/Morale
Social engineering: Democratic
+2 EFFIC, +2 GROWTH, −2 SUPPORT
Eudaimonia
(E12)
Armor: Psi Defense
Defense: PSI
Facility: The Telepathic Matrix
No More Drone Riots
Social engineering: Eudaimonic
+2 ECONOMY, +2 GROWTH, +2 INDUSTRY, −2 MORALE
Frictionless Surfaces
(D10)
Special ability: Cloaking Device
Invisible
Fusion Power
(D6)
Reactor: Fusion Reactor
Power: 2
Facility: Fusion Lab
Econ and Labs Bonus
Citizen: Engineer
+3 ECON, +2 LABS
Gene Splicing
(B3)
Misc: Gene warfare defense
Increases defense against gene warfare
Misc: Nutrient production restriction lifted
Facility: Research Hospital
Labs and Psych Bonus
Graviton Theory
(E13)
Chassis: Gravship
Special ability: Antigrav Struts
+1 movement rate (or +Reactor*2 for Air)
High Energy Chemistry
(C2)
Armor: Plasma Steel Armor
Defense: 3
Special ability: Nerve Gas Pods
Can +50% offense (Atrocity)
Homo Superior
(E8)
Facility: Nanohospital
Labs and Psych Bonus
Secret project: The Universal Translator
Two Free Techs
Industrial Automation
(B3)
Misc: Commerce bonus
Weapon: Supply Transport
Non-combat package
Facility: Hab Complex
Increase Population Limit
Secret project: The Planetary Transit System
New Bases Begin At Size 3
Social engineering: Wealth
+1 ECONOMY, +1 INDUSTRY, −2 MORALE
Industrial Base
(B1)
Armor: Synthmetal Armor
Defense: 2
Secret project: The Merchant Exchange
+1 Energy Each Square Here
Industrial Economics
(B2)
Misc: Commerce bonus
Facility: Energy Bank
Economy Bonus
Social engineering: Free Market
+2 ECONOMY, −3 PLANET, −5 POLICE
Industrial Nanorobotics
(B9)
Misc: Commerce bonus
Facility: Robotic Assembly Plant
Minerals Bonus
Facility: The Nano Factory
Repair Units
Information Networks
(D1)
Facility: Network Node
Labs Bonus
Intellectual Integrity
(E3)
Special ability: High Morale
Gains morale upgrade
Special ability: Non-Lethal Methods
x2 Police powers
Secret project: The Citizens' Defense Force
Perimeter Defense Each Base
Matter Compression
(C9)
Armor: Neutronium Armor
Defense: 8
Matter Editation
(B12)
Misc: Gene warfare defense
Increases defense against gene warfare
Armor: Antimatter Plate
Defense: 10
Facility: Nanoreplicator
Minerals Bonus
Secret project: Clinical Immortality
Extra Talent Every Base
Matter Transmission
(B13)
Misc: Fungus mineral production bonus
Special ability: Blink Displacer
Bypass base defenses
Facility: Psi Gate
Teleport
Secret project: The Bulk Matter Transmitter
+2 Minerals Every Base
Mind/Machine Interface
(C6)
Misc: Probe team bonus
Chassis: 'Copter
Special ability: Drop Pods
Makes air drops
Secret project: The Cyborg Factory
Bioenh. Center Every Base
Citizen: Thinker
+1 PSYCH, +3 LABS
Monopole Magnets
(B6)
Terraforming: Mag Tube
Nanometallurgy
(E8)
Special ability: Deep Pressure Hull
Operates underwater
Special ability: Carrier Deck
Mobile Airbase
Special ability: Repair Bay
Repairs ground units on board
Nanominiaturization
(B8)
Chassis: Hovertank
Neural Grafting
(C4)
Facility: Bioenhancement Center
+2 Morale:ALL
Secret project: The Neural Amplifier
Psi Defense +50%
Nonlinear Mathematics
(C2)
Weapon: Particle Impactor
Offense: 4
Optical Computers
(D3)
Orbital Spaceflight
(D6)
Chassis: Missile
Weapon: Planet Buster
Offense: 99
Weapon: Conventional Payload
Offense: 12
Facility: Sky Hydroponics Lab
+1 Nutrient ALL BASES
Organic Superlubricant
(C7)
Weapon: Fusion Laser
Offense: 10
Photon/Wave Mechanics
(C6)
Armor: Photon Wall
Defense: 5
Planetary Economics
(B6)
Misc: Commerce bonus
Facility: Hybrid Forest
Econ/Psych/Forest
Facility: The Ascetic Virtues
Pop. Limit Relaxed
Planetary Networks
(D2)
Weapon: Probe Team
Non-combat package
Facility: Hologram Theatre
Psych and Fewer Drones
Secret project: The Virtual World
Network Nodes Help Drones
Citizen: Librarian
+3 LABS
Social engineering: Planned
−2 EFFIC, +2 GROWTH, +1 INDUSTRY
Polymorphic Software
(D2)
Misc: Probe team bonus
Special ability: Heavy Artillery
Bombards
Pre-Sentient Algorithms
(D5)
Misc: Probe team bonus
Special ability: Polymorphic Encryption
x2 cost to subvert
Secret project: The Hunter-Seeker Algorithm
Immunity to Probe Teams
Probability Mechanics
(B7)
Armor: Probability Sheath
Defense: 6
Facility: Tachyon Field
All Defense +100%
Quantum Machinery
(B12)
Weapon: Quantum Laser
Offense: 16
Facility: Quantum Converter
Minerals Bonus
Quantum Power
(D11)
Reactor: Quantum Chamber
Power: 3
Facility: Quantum Lab
Econ and Labs Bonus
Retroviral Engineering
(C6)
Misc: Gene warfare defense
Increases defense against gene warfare
Misc: Gene warfare
Allows gene warfare
Facility: Genejack Factory
Minerals
Secrets of Alpha Centauri
(D12)
Misc: Fungus energy production bonus
Misc: Reveal world map
Misc: Technology bonus
Additional technology to first discoverer
Facility: Temple of Planet
Ecology Bonus
Citizen: Transcend
+2 ECON, +2 PSYCH, +4 LABS
Secrets of Creation
(D10)
Misc: Technology bonus
Additional technology to first discoverer
Secrets of the Human Brain
(D2)
Misc: Technology bonus
Additional technology to first discoverer
Special ability: Hypnotic Trance
+50% defense vs. PSI
Social engineering: Fundamentalist
+1 MORALE, +2 PROBE, −2 RESEARCH
Self-Aware Machines
(D11)
Misc: Probe team bonus
Facility: Nessus Mining Station
+1 Minerals ALL BASES
Facility: Orbital Defense Pod
Missile Defense
Facility: The Self-Aware Colony
Maintenance Halved
Sentient Econometrics
(E11)
Misc: Commerce bonus
Facility: Paradise Garden
+2 Talents
Silksteel Alloys
(B4)
Armor: Silksteel Armor
Defense: 4
Singularity Mechanics
(D12)
Reactor: Singularity Engine
Power: 4
Social Psych
(B1)
Facility: Recreation Commons
Fewer Drones
Super Tensile Solids
(B10)
Facility: Habitation Dome
Increase Population Limit
Secret project: The Space Elevator
Energy +100%/Orbital Cost Halved
Superconductor
(C4)
Weapon: Gatling Laser
Offense: 5
Superstring Theory
(C4)
Weapon: Chaos Gun
Offense: 8
Synthetic Fossil Fuels
(E4)
Weapon: Missile Launcher
Offense: 6
Special ability: Fungicide Tanks
Clear fungus at double speed
Temporal Mechanics
(B14)
Misc: Fungus energy production bonus
Armor: Stasis Generator
Defense: 12
The Will to Power
(E9)
Secret project: The Dream Twister
Psi Attack +50%
Social engineering: Thought Control
+2 MORALE, +2 POLICE, +2 PROBE, −3 SUPPORT
Threshold of Transcendence
(E15)
Misc: Fungus mineral production bonus
Secret project: The Voice of Planet
Begins Ascent To Transcendence
Secret project: The Ascent to Transcendence
End of Human Era
Transcendent Thought
(D16)
Unified Field Theory
(C7)
Weapon: Tachyon Bolt
Offense: 12
Secret project: The Theory of Everything
Labs +100% At This Base
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